

You should focus on increasing your Mixtape as much as possible during this playthrough as it will make things much easier. Step 2 - Beat the game on Dragon Mode and increase your Mixtape to the maximum capacity:Īs you play in Dragon Mode, you will notice that the enemies are much stronger and a lot more dangerous. You should have the following trophies unlocked at the end of this step: The maximum capacity is 50, and the shops can be found in Level 2 and 9.
Double dragon 3 walkthrough upgrade#
You will need them in order to upgrade your Song's capacity from the Tapesmith. Mythril: This is a rare item that can only be obtain by beating a boss. Money: Collect money so you can spend it on items such as Extra Lives, Health and Mixtapes in the Curio shop. As you collect them, your stats will increase (the actual increase varies, depending on which stance you equip and which Sosetsitsu you can use.) Mixtape: These items are very useful for your character. Use this weaponry to help you throughout the game. Just attack them until they are stunned and they will drop the weapon that they was holding. You can find some lying on the ground or you can grab them from enemies. Weapon : There will be useful weapons throughout the game. This will increase your attack power for a short amount of time. Gleam: When you dodge an enemy's attack with perfect timing, you will see the Double Dragon logo appear on your character. Here are some strategies that may prove useful to you in your quest:
Double dragon 3 walkthrough how to#
This is the only location in Sinnoh where Flash can be used outside of battle.In this first step, you will learn how to play the game and advance through 10 levels in order to beat the game and unlock Dragon mode.Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon. Potential Double or Multi Battle with Terry Potential Double or Multi Battle with Gerald Potential Double or Multi Battle with Ana Potential Double or Multi Battle with Parker Potential Double or Multi Battle with Tori Potential Double or Multi Battle with Diego Potential Double or Multi Battle with Cassidy Potential Double or Multi Battle with Wayne Potential Double or Multi Battle with Reginald Potential Double or Multi Battle with Lorenzo While Mira is with the player, the following Trainers, if they would normally be faced in Double Battles, will instead be faced in Multi Battles, with Mira as the player's partner. A white background with a colored letter means that the Pokémon cannot be found here. PokémonĪ colored background means that the Pokémon can be found in this location in the specified game. While Mira is with the player, the following Pokémon (excluding dual-slot Pokémon) will be faced in Double Battles, with Mira as the player's partner. Northeast area of the basement, below a jump ramp Northeast area of the basement, below a jump ramp.Northwest corner of the basement (hidden) Southwest corner of the basement (hidden)Īt the end of the southernmost set of jump ramps In Pokémon Diamond and Pearl, this area requires Strength to be accessed. In a small room accessed from the end of B1F Southwest corner of the first floor, south of Wayne and Cassidy South of Hiker Reginald and Hiker Lorenzo (hidden) Southwest of Picnicker Ana and Camper Parker (hidden)įar southwest of Picnicker Ana and Camper Parker (hidden)įar west of Picnicker Ana and Camper Parker (hidden) West of Picnicker Ana and Camper Parker (hidden).Southwest of Picnicker Ana and Camper Parker (hidden).South of Picnicker Ana and Camper Parker (hidden) South of Collector Terry and Ruin Maniac Gerald (hidden) In the third corridor north of the entrance She leaves the player once they have reached the entrance. After every battle, she will completely heal the player's party. While she is with the player, all wild battles become Double Battles, and all Trainer battles that would otherwise be Double Battles become Multi Battles. She is one of the Stat Trainers, specializing in the Special Attack stat. Alone and afraid, she asks the player to take her back to cave's entrance. When the player first reaches the northeastern corner of the main cavern, they will come across a lost little girl named Mira. This is also the only place where wild Gible are found. Flash is not needed to light the area in the basement floor. There is a hidden entrance obscured by the Cycling Road that leads to a basement floor, filled with various bike obstacles, such as muddy slopes and jump ramps. The cave is very dark, so Flash is needed to light the path. Most of the cave's features are the same and are repeated at every twist and turn. Wayward Cave is just as the name suggests it is very easy to get lost in.
